Daniel Braunstein

Audio Programming | Spatial Audio Research

Filtering by Tag: Overwatch

New Skill Acquired: Blender!

I’m going to keep this one short and sweet! After doing some awesome tutorials courtesy of The Blender Guru , I’ve finally given 3D modeling a real shot! The tutorials were an awesome overview of the tool, and provided a great first step in.

The proof is in the pudding! …       well, icing.

The proof is in the pudding! … well, icing.

Andrew Price, who runs the YT channel, approached it from the “80/20” perspective: 80% of the time, you’ll only need 20% of the tools in a given software. So, true to form, in a few short hours of listening to his instructions I have made my first render - this little doughnut!

Afterwards, I thought a great next step (and litmus test of whether I actually learned anything) would be to try and create something “from scratch” (at least, in the 3D domain without tutorials.)

A few hours later, I’m pretty proud of the results for the third-ish object I’ve ever made in this software.

Overwatch’s “Pachimari” character, this version affectionately named “Piggymari”

Overwatch’s “Pachimari” character, this version affectionately named “Piggymari”


One last bit - in the process of looking up which “Pachimari” to do. (I knew that simple smooth textures were going to be way easier than say, the mummy one), I stumbled upon a new vocabulary word / concept: Yuru-Chara.

Long story short, that’s the Japanese term for the cute little brand mascots which are made to be approachable and relaxing. I rather like the idea, we could all use a little more cute!