I discuss artist Matt Romein’s work, including his “Meat Puppet Arcade”, where users are encouraged to manipulate his virtual ragdoll self, and his “Virtual Reality Travel Agency”, a piece of performance art in VRChat. The boundaries of the real self and virtual become muddied when discussing violence, and as a different side of the coin the disparity between reality and fiction may be smaller than it seems.
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Kaitlin Ugolik Phillips highlights the disparity between the marketing-savvy ‘Virtual Reality is an Empathy Machine’ tagline and the reality that it’s still inaccessible to many users who have any limited mobility. In my own work, all of binaural sound is predicated on a user having two fully functioning ears. These limitations are highly exclusionary, and we can do better.
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When the medium of interaction becomes virtual reality, however, online harassment is magnified due to the “embodied” nature of inhabiting a virtual avatar. We discuss some of the proposed design paradigms put forth by Michelle Cortese and Andrea Zeller, as part of their Code Word series.
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Detailing my progress looking into shaders, and how I was able to achieve selective scene rendering through some Unity Canvas trickery and a little creativity!
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Meeting with my professor to talk about my project idea, we discussed elements of ‘perspective’ and time, helping me solidify my concept: peeking through fragmented ‘windows’ of different points in time, experiencing the way memories can disjointedly appear within the walls of your own home.
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Having decided on my final project for my Social VR class at NYU, I begin the daunting task of looking into how to program with shaders.
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For my Social VR class, our final project will take up the remainder of the semester. Here are some of the ideas I’m presently workshopping:
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Looking at the work of Martina Menegon, Extended Reality Artist, and discussing the (degradation/transformation) of the body as we upload ourselves into the virtual world.
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Have you ever dreamed of being the only adult chaperone at a middle-school Chuck’E’Cheese outing? Have no fear, VR Chat is here.
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In preparation for the final project of my social VR class, we shared some of our dreams as inspiration for designing spaces. Here I try to recreate a spooky endless “victorian parlor” from the mind of one of my classmates!
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