Daniel Braunstein

Audio Programming | Spatial Audio Research

 

Game Audio

 
 

"Golden Treasure" by Dreaming door Games

Sound Design and FMOD Implementation for Dreaming Door Games' debut title, “Golden Treasure”

Awarded “Best Audio”, GDEX 2019

Available now on Steam.


Guest Lecture on Game Audio

I was asked to teach a guest lecture on guiding the player through sound for David Chesney's Computer Science course,  "Gaming for the Greater Good".

In the lecture, I go over concepts of psychoacoustics, sound design, spatial audio, and game design, culminating in a demonstration of programming and spatial audio implementation in the Game Maker engine. 


"Feed Fighters" (PC) 

Created during the Wolverine Soft 48-hour Pumpkin Jam (Oct. 2017)

A "cross-platform" fighting game, utilize the power of arguing on the internet to wear down your foe's self-worth and carry yourself to victory!

Credits: Wwise Implementation, Scripting (Combat + UI). Music and Sound Effects done by Andrew Hintzen.


"Radial War" (PC)

Created during a 48-hr game jam at the University of Michigan.


"Radial War" is a two-player, arena-style rail shooter. The objective is to out-maneuver your opponent and destroy them through effective use of skill, strategy, and power-ups!

 

Credits: Composition, Sound Design, Wwise Implementaiton


"The World Grows Old" (PC)

Created for a 48-hr game jam at the University of Michigan.

"The World Grows Old" is a 2D single-player action game. You must try and find the 'invisible' demon and defeat him before he converts too many of the townspeople into cultists.

Credits: Composition, Sound Design, Unity Audio Implementation, Player Animation.